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Efficiently Build 3D Characters For Concept Art

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Efficiently Build 3D Characters For Concept Art

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TUTORIAL

I decided to record this tutorial after finally developing an efficient workflow to build 3D characters for concept art. I've always struggled with this because it took so long.

I tried different approaches using various software, but I didn't want to rely on clothing simulation programs or software to create characters by adjusting parameters or marketplaces where I have to search and buy clothes and accessories.

I've spent some time refining my process for crafting 3D characters, and finally, it has become smooth and enjoyable! This workflow significantly speeds up my process and makes me feel like I have control at every stage.In the tutorial, I explain each step that allows you to start from scratch and create a detailed, painted, and posed 3D character.

I begin with the 3D sketching stage and then move on to refining the model with sculpting, automatic retopology, automatic UV mapping, 3D painting, and texturing in 3D Coat, with some quick rendering in Blender at the end.

This course is not intended as a character design course. If you are looking for a tutorial on anatomy, shape languages, and so on, this is not the right one. It focuses more on the process of building 3D characters that you already have in mind. Of course, you will find a lesson here that is entirely dedicated to references.

In the final video, I showcase the character in several poses and demonstrate how it fits into an environment that I created in Unreal Engine 5.

The course is suitable for intermediate Blender/3DCoat users, although I try my best to explain each step.

VIDEO CHAPTERS

00 Efficiently Build 3D Characters For Concept Art (Trailer)
00 Course Introduction
00 Software I Use In The Course

01 Importing The Manequin From 3DCoat
02 References Sheet
03 The Basic Idea For The Process
04 Building The Basic Shape For The Trousers
05 Building The Basic Shape For The Jacket
06 Building the basic shape for the Hood
06b From Blender To 3dCoat By Applink
07 Sculpting The Jacket
08 Shaping The Hood 
09 Sculpting The Sunglasses
10 Building The Facemask
11 Building The BackPack
12 Refining The Trousers
13 Boots And Gloves From Sketchfab
14 Sculpting Some Details
15 SomeAdjustement_speed_2x (uncommented)
16 Using Stencils
17 Sculpting Details - Jacket And Trousers_2x (uncommented)
18 Sculpting_Details_for_BackPack_speed_2x (uncommented)
19 Working_On_The_Glasses_speed_2x (uncommented)
20 Retopo UV And Baking Normal Map
21 Introduction To The Painting Room
22 Painting - Smart Materials
23 Painting - Refining The Clothes
24 Painting - Glass
25 Painting - Patches And Texts
26 Painting - Just Depth
27 Sending - Gloves Boots and Face to 3dCoat
28 Painting - Gloves Boots and Face
29 Going Back to Blender
30 Posing with Mixamo
31 Showing the Poses

32 Final Presentation (standard quality)
32 Final presentation (high quality)

I want this!

A step by step tutorial showing my 3D Character building process. (More than 30 videos)

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